Creating new monster_attacks. Couldn’t find documentation on these specific questions and couldn’t understand the code.
Could someone explain how armor_penetration and armor_multiplier work? Within a monster_attack, I mean. I played with it a lot but it had no obvious effect.
Also, can you not set a minimum damage for attacks? You can set “damage_max_instance”, which determines the max damage, but “damage_min_instance” doesn’t do anything obvious that I could see. Is the minimum damage always just 1? When damage_max_instance is set to include multiple damage types it still seems to be 1. IE: If the attack deals a max of 5 blunt and 5 piercing, you’d think it would deal a minimum of 2 damage, 1 of each. But it seems to deal only 1 point of an undetermined type.