Hello, since I hang up most of the time on my linux installation I wanted to have to have DDA here too. I don’t want the github clone because (I assume ) it is the tile version, but I 'd like to have the console version. I tried to download it and run bh cataclysm-launcher and just ./launcher and I always get the error
error while loading shared libraries: liblua5.2.so.0: cannot open shared object file: No such file or directory
no matter what I do. I tried several libraries now.
This is my system
Linux xu64 3.13.0-46-generic #79-Ubuntu SMP Tue Mar 10 20:06:50 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
One, the launcher is really there for mac users, on linux ./cataclysm from the cataclysm directory should do it.
This doesn’t have anything to do with your problem, just a FYI.
Two, take a look at your /usr/lib directory, the lua library might just be named differently. If you have something along the lines of liblua-5.2.so in there, do:
cd /usr/lib
sudo ln -s liblua-5.2.so liblua5.2.so.0
What this does is create a symbolic link from the file the game is expecting (liblua5.2.so.0) to the file that exists on your system so that the game can find it.
I second this. Came there to create a similar thread. Liblua 5.2 installed, x86_64. I remember there was a similar issue several versions ago but it was related to some not having 64 bit version. I have it.
Interesting note: after creating a symbolic link /usr/lib/liblua5.2.so.0 to /usr/lib/x86_64-linux-gnu/liblua5.2.so.0 the error message changes to:
Does it mean I have to install a second x32 version of liblua5.2 ?
Edit:
I did
, and cataclysm started working. But could you please make it use the normal x86_64 libraries? It shouldn’t be hard, at least 0.B used to work pretty well on x86_64 version of the liblua.
Crap, sorry, I gave you a bad link, I forgot narc moved the downloads to a different server, it was causing problems because of some combination of the jenkins server having too much load from downloads and having its filesystem fill up with all the builds.
i would suggest compiling it yourself.
it will only take ~30 mins in a reasonably old machine (mine takes 20’ and is 5+ yrs old), and is as simple as running:
or
or whatever else you need, from within the top source directory.