So if smokeless gunpowder is now agreed upon as too difficult and dangerous for the average survivor to make, what about the self installation of CBM’s? That seems like a medical procedure completely impossible even for an experienced surgeon. I realize there are consequences for failure (unlike gunpowder right now), but it feels a little inconsistent to remove one ridiculously a-historical crafting recipe and leave in another. Not to mention the alpha nature of the game, or the fact it’s a game full of zombies and unrealistic fantasy and sci-fi tropes, where the last thing someone is going to question is your ability to craft gunpowder. Gee, Fred, I like this game and all but don’t you think it’s a little silly we can craft gunpowder? Like, how unrealistic is that! Wait is that another electricity-spewing corpse from outer space lets go kill it. . .
This just boils down to the design philosophy of the game not really making any sense to me, but I’m not here for that larger discussion. Removing gunpowder due to the unrealistic nature of it’s production seems a little overboard when it comes to maintaining realism in an apocalypse simulator.
And, I don’t play the experimentals, but are you still able to craft reloaded ammunition? Like with gunpowder that you find lying around? Or has gunpowder been removed entirely from the game? If the former is still the case than I’m not too frustrated by this decision, just a little frightened by whats to come.
Felling trees was removed from game because no chance of death was programmed, which is horribly unrealistic because trees kill people all the time.
Cooking with hot oil was removed from game because oil burns are not programmed in, a risk any turkey-cook is well aware of.
Player removed from game, no chance of sudden cardiac arrest was programmed in. Heart disease being as prevalent as it is in America, this was terribly unrealistic and absolutely immersion breaking.
These things will be removed indefinitely because I don’t want to program the fixes.