Grenadier Zombies

Stuns from melee hits need nerfed. It’s a frickin’ zombie, not some kind of glass-jawed boxer who does the chicken dance whenever he gets rocked. Also, knockback. Knocking a couple hundred pounds of meat several feet backwards isn’t really something you can do routinely unless you’re Hercules.

But you know, I find it kind of ironic that everyone is going “Ooh how can we make walking down the street and looting a sporting goods store or whatever more difficult?” and meanwhile looting a science lab is as dull as grocery shopping as long as you have a gun and some armor that can handle the occasional burst of 9mm. Ain’t no hordes or tankbots down there.

Looting a military bunker? As long as you have one card to swipe you can just roll in there and fill up on military-grade firepower no problem. Jackhammer the rest of the doors down, pause for a sandwich break now and then. But hey we need some kind of super smart zombie with flamethrower hands that breathes nerve gas to patrol the streets because looting pawn shops and pharmacies is too easy.

They only release hacks if:

  1. The player is within 30 tiles
    and
  2. They can see the player[/quote]
    This is absolutely not true. As the original poster pointed out, it is common in labs to find a room that a scientist has FILLED with manhacks, and it’s full the very first time you open it.[/quote]
    Ummm… My response post was talking about grenadiers releasing hacks, not scientists. Scientists can release hacks whenever they dang well please AFAIK. :stuck_out_tongue:

I do believe scientists no longer have an unlimited supply of manhacks, though.

I do believe scientists no longer have an unlimited supply of manhacks, though.[/quote]

That would be good, from a realism point of view… but sad from the “infinite supply of plutonium cells” point of view. heh.

Encountered second Elite Grenadier and two mi-gos. One mi-gos proceed to kill of the elite before I managed to engage other mi-go. Wow those things have no melee skills.

Actually, they just don’t fight back. They only target the player.

Concussive force actually obeying physics and not stopping dead at your armor would be a very firm reminder of one’s mortality, even if it’s just a little at a time or one single hit point guaranteed beyond a given threshold.

I put up a seperate thread about it on the Drawing Board. I have a feeling that keeping a player from truly becoming invincible will make certain threats still feel like a threat at any point in the game, because seriously, you can’t just step on a landmine and have it blow up and have absolutely no effect on the person. It just doesn’t work like that. Same with being put through a wall by a Hulk. The force alone from the punch would do some hurt, regardless of how dense your armor is, not to mention the impact with the wall enough to put you through it.

Certain things should always just be dangerous. No matter how mutated or bionic-infested one becomes, the player can only ever be human. There is no way around that in real life and there shouldn’t be in game, because it gets extremely boring very quickly. People still need to be able to get hurt or there’s no point in playing.