[quote=“Vastin, post:55, topic:13008”]I think part of the problem is that anyone entering the game (without the benefit of these long design discussions), can take a look and see solar cars all over the road and think ‘ah, that’s great, just what I need in the apocalypse, a car that runs w/o fuel! Sure it’ll be slower and have limited range, but I need something dependable.’
Then of course they get in the thing, drive it a few blocks and its battery is dead, and they think ‘oh, I’ll just wait a few hours and keep going’. 3 days later they’re still standing next to the car, having looted everything a 3 block radius and the battery needle has just edged above ‘E’ - enough to get them another few blocks down if they’re lucky - and they’re thinking ‘WTF is this bullshit? I can walk 20 times faster than this car goes. Fuck this shit.’[/quote]
Hi, newer player here.
That is a great description of my experience with a solar vehicle - I’m on my first character that’s survived to the mid-game (found a set of plate armor that fit and a zwiehander in a museum!).
About a week into the game I found a gasoline car that would actually start (so far most cars didn’t have sufficient charges to start the engine even if they were otherwise drivable, this hurt a previous character who though they had a drivable motorcycle, filled it up with gas, and then couldn’t start the thing - I did that with this character on a different car as well because I had no idea how many charges were represented by a battery percentage). So I hotwired that car, basically emptied a huge 16-pump (though some were diesel) gas station to fill it up, and when I was ready I set off on the road to the refugee center.
The gas car was unmodified (The game’s description was ‘car’, nothing special).
My journey started from the ranch (Green ‘v’ in the lower left corner). I had found the refugee center location through an evactuation shelter, but due to some bug I didn’t get a road map - if you see that line of forest heading south from the Refugee center, that’s the ‘road map’ that was unveiled when I used a console in the evacuation center. Separate bug there. So when I set off I didn’t have a direct route, and went to various places like the apple orchard and the bunkers looking for a way through.
By the time I got to that town on the right I was hurting on gas and had to stop and fill up (I think I was down to about 25% at that point). I felt I was using up a fairly excessive amount of gas to get just that far (I figured a full tank would be plenty to get me to the refugee center and back even with the roundabout route, turns out I had no chance of making it back without finding more fuel).
I started using the refugee center as a base and I made a short trip to the garage to the west. On the way back I stopped and turned the car on and off a few times to siphon gas out of vehicles along the way. Finally back at the refugee center I hit the wrong key and started up the car one time too many, then turned it off… and found I’d drained the battery. I could no longer start the car again as my repeated stops had effectively rendered it inoperable.
Side note - there was a minefield INSIDE the refugee center. The representative of the old guard met an unfortunate end.
Fortunately I’d passed other vehicles on the way, and over at that motel about 15 tiles to the east of the refugee center there was a working “solar SUV” with about 30% battery charge and 3 working solar panels. Given how bad my gas mileage was I was looking forward to being able to travel without needing to refuel.
I got it and completely drained the charge driving the 15 map tiles from the motel to the refugee center.
While waiting for it to refill I raided the town to the east, and had a disaster against a spitter zombie - I broke both my legs.
I spent weeks in the refugee center living off my food and reading books. During that time the solar SUV slowly built up a full charge. I learned enough to repair the electric motor - it had been badly damaged so I figured that it was super inefficient due to that damage and I hoped I’d have better performance with all the components in good working order.
After being fully healed I set off on my journey - I’d seen how slowly the solar SUV charged and I knew I’d need more solar panels to make the thing work well, and there were some back down near by original base. I knew the route so I hoped I’d make it back ‘home’ on a full battery.
No way. I made it into the town I lost my legs in and the battery was more than half gone. I turned around and parked at the cave where you see the car marker, and left it there at a measley 27% charge.
As a new player in CCDA, reaching the point where I can finally drive some cars has not been a fun experience.
The solar SUV has now been stuck there for a couple days and the charge is still in the 30’s. It will likely take me over a month to get this thing to my original base on 3/4ths of it’s original solar panels alone, even now that I know the route.
Even making the six trips it would require to move my current inventory, I think it’s faster for me to push a shopping cart back and forth between my base and my solar SUV’s location.
So yeah, electric vehicles really really need to be able to go a lot farther on a full charge, and I think that solar panels should charge them faster if they’re expected to be viable. I expect an unmodified solar vehicle that’s in good condition (25% more solar charging wouldn’t help me enough here) to be able to transport it’s trunk space faster over time than I can walk it.
I get the argument that solar alone just isn’t powerful enough do the trick and maybe these electric cars were designed to ‘plug in’ (in which case the game calling them solar cars / solar SUVs is somewhat misleading). However in that case, how about adding charging stations to gas stations or other locations where we could feasibly fill up the battery charge of the electric car? The cataclysm is set in the future, so presumably these would be more common given the number of cars on the road, but right now the only way to charge an electric car (that I know of) is with it’s solar panels. If that’s all we’ve got, then it’s gotta be somewhat viable to do - I’m cool with it if I have to stop and let the vehicle recharge for a day or two before I can travel a few towns further down the road, but if I have to wait a whole week to get a single town over, then I’ll stick to walking. I want to get on the road and start seriously exploring the world, but right now gas looks like my only option for that, and I’m going to have to stick to light vehicles to go any appreciable distance.
My initial reaction to this thread was that I needed to go figure out where in the JSON I had to edit things to make my electric vehicle functional, but I realized that the better option was to come here and give feedback so it gets fixed for everyone. I want electric vehicles up to and including the solar SUV to be viable (since they’re all over the road they presumably worked!), and I want gas vehicles to be somewhat better in terms of say range and power, but both ought to be viable choices that are superior to walking.