sorry if i make a suggestion someone else already made/suggest something already planned
General Ideas
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Custom radio station/music ala GTA
have in-game CDs link to a folder/folders where you can put your own music
example, you find a CD named “country music” which links to the “Country” folder where you put your favourite Willie Nelson songs
then when you turn on your car stereo/walkman/mp3 player/whatever it plays these songs -
suicide vest.
if you’re mortally wounded and you want to take the bastards out with you. could also be given to brainwashed NPCS and then send them into a bandit camp
could use a cellphone to detonate -
hooking up dishwashers, fridges etc to your solar panels to make them usable (not sure if this is already in)
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hearing zombies moan and groan, i think ive only seen scientist zombies do this
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more character/physical descriptions like in dwarf fortress. perhaps not as complex, but it really helps with immersion and roleplaying. "he is tall, with a long beard and crooked nose’, ‘his face is unremarkable’ etc
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tattoos and scars. not really useful except for immersion and roleplaying. could signal gang membership (if not covered up)
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having your long hair/beard being grabbed by zombies (if not covered up). would give an actual reason to use shaving/haircutting kits.
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a ‘zombies eat corpses’ mod, for us Romero lovers. (or just a ‘Romero lore’ mod)
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when incredibly drunk, have your character ‘stumble’ and move in the wrong direction sometimes (like project zomboid) this might make DUI a bit more !!Fun!!
also, drinking until you black out, then waking up in a different place with an inventory full of traffic cones (or some silly item) -
having an ‘auto drink/smoke/snort’ for your addictions. could be switched on/off like safe mode
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crouching/sneaking/stealth, camo clothes would give a bonus in woodlands etc
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facing/direction, like in Unreal World. would make the Good Hearing trait a bit more useful.
Traits
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‘Sicko’ trait. morale bonus for seeing creatures die in horrible ways (burning, gibbing etc)
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nudist trait. refuses to wear any clothes. backpacks and the like would be allowed so as not to make it too difficult
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an explicit religion trait. you would get a huge morale bonus for gathering/converting npcs and then preaching/reading your holy book to them in a church.
it could be gained similarly to the religion system in DCSS. as in, find a book, read it and then “Would you like to convert? Y/N”
NPCS
- have the ability to “have a chat” with your follower npcs for morale boost/trust gain(depending on your speech)
the creative/writing section of the forum could write some conversations and NPC histories, making you feel more attached to them/less inclined to use them as a meatshield
- npc types/giving npcs traits
make certain npcs do certain things. Some ideas:
‘arsonist’ trait would be more inclined to use molotovs and flamethrowers and burn things randomly
’criminal’ trait, more likely to shank you in your sleep/steal your stash/leave you to get eaten if theres too many zombies
’paranoid’ trait, wears a tinfoil hat and hates people in suits, harder to gain trust with
’drug abusing’ trait. some will go on meth binges, some will smoke bongs all day and eat all your food, some will overdose on heroin etc
’Euphoric’ trait, wears cargo shorts, trenchcoat and a fedora, destroys religious books/symbols/clothes, distrustful of you if you’re wearing a priest gown or whatever
a high perception stat would maybe allow you to see these traits, or perhaps you could guess them based on clothing/appearance
a stoner would have huge pupils, a smackhead would have track marks, methheads would have missing teeth etc
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npcs making idle chatter about things they see/do. commenting on their surroundings, saying “ahh” after drinking, screaming when theyre being killed by a bear, calling your name if they need your help etc
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having npcs kill themselves if they get too depressed/low morale