[quote=“Bonevomit, post:28, topic:4801”][quote=“Pageman, post:26, topic:4801”]I think the most dangerous thing in a apocalypse is the people itself. after 1/2 years(seasons in CDD) the survivals already adapted and learned how to survive and deal with the enemy.( except hordes)
If the npc were fixed and worked in a way to simulate real survivors, camps, bases, the late game would be awesome! Imagine getting strong and scavenging for weapons and ammo just to take a hostile compound of cannibals shooting BULLETS at you, and all that just to take their sweet loot!
fight the dead, fear the living…[/quote]
I always got the impression that people were being totally wiped out and would be extinct soon after the cataclysm, as the game gets harsher, mutant wildlife levels increase, and every year things get more and more hellish.
That kind of progressive difficulty would be what I would want.
Like by year 3 you better have 100 dodge, plenty of ammo, a big truck, and enough CBMS and mutations to defeat an army.[/quote]
Yeah, I think the isolation and loneliness is central to Cataclysm. After a few seasons, I’d imagine that there aren’t many survivors around at all. Think of your characters - mostly, they die in the first season, from any of a hundred ways to die. But the ones who make it past a few seasons become the really powerful ones with ammo stockpiles and CBMs and such. As the game progressed, you’d see fewer survivors, but they’d be better armed and more experienced. You’d only see an increase in survivors/population after a generation passed, but that’s beyond the scope of this game.
And I’m all for a more hellish environment. What kind of game would it be if things just got BETTER over time?