Fungal Zombie+Turret+Manhack

Locked up my game, 100% of a core. Using a build from July 5th maybe, and I deployed the turrets just fine and they shot some things, then I deployed the manhacks.

On my screen the last message is “the manhack hit the young fungaloid!”

Apparently the rendering stopped exactly at the fungal zombie, because I can see creatures up until it, then the turrets and manhacks are missing.

I’m going to give it a while and see what happens.

This sounds like a friendly-monster-ai-bug that was fixed quite recently. In some situations (another friendly monster being in the way IIRC) the ai would go into an infinite loop trying to figure out what to do.