Fruit Juice: Spend Drink To Get Less Drink Back

I’m wandering around in the woods. I can find fruit easily, because it started in summer, but traveling is risky and monsters are everywhere. I need water, but gathering it puts myself in danger.

Fortunately, I have several handfuls of blueberries on hand. Except there is one problem:

Making drink out of my food, requires pre-existing drink. And yields less drink value than just purifying the water. Oh, and I can’t just use DIRTY water, either; I’d have to purify it first. Which completely defeats the point.

Does anyone else see how little sense this makes? I’m thirsty. I’m dying of thirst. I have a lot of food, but I don’t need food, I need drink. I get a container, I should be able to just crush my berries with a rock and juice it all that way and survive off of it. I mean it’s technically a waste of food, but in that situation you’re really not concerned with food and spend it to get what you need out of it. It should not cost drink to make drink, and get less drink out of it than what you started with.

If it’s a worry of exploitation, just double the current cost of fruit that already exists while keeping the same amount of pulp gained. You’ve lost food and gained a usable amount of drink from it, and now you’re not going to die. At least, not from lack of drink.

Really in that case you should just be able to eat the fruit straight, which realistically should give a quench amount equal to the amount you would get from the “straight to juice” method.

Also I honestly find it kinda strange if our fruit juice recipe requires water; with the exception of maybe lemonade pretty much all the fruit juices I drink are just pure juice, no water added.

Eating fruit gives very little quench. Most have a food value of around 15, some more some less, and quence value of about…3 or 4. It’s not enough to live off of at all. Assuming the player doesn’t vomit everything up anyway and make it so much worse, the fruits necessary would be rather high.

Oh yeah, it requires water. Clean water, specifically. No options available. Fruit juice gives 35 drink value; clean water gives 50. I don’t know where half of it goes but yeah, there you go. Oh, and you get 2 fruit pulp for it. Woopty freaking do.

It’s just not feasible to use unless you want to make something out of it, and by that point you don’t really need drink like you would when you have, say, fruit laying around and no water to consume. It’s extremely annoying and makes starting out even harder than it needs to be.

Hmm. So basically replace the water cost with a comparable amount of fruit, and increase the amount of byproduct?

I could PR this, but…fully change the recipe to a version using no water, or just add an alternative? Personally I’d prefer either adding a watered-down fruit juice option, or replacing the recipe with the waterless version.

EDIT: Meh, gonna use the alternative recipe idea. https://github.com/CleverRaven/Cataclysm-DDA/pull/13214

Quench doesn’t represent just the water content. Otherwise negative quench (like on salt or sugar) would make no sense.
Sugary drinks don’t work as well to stave off thirst as pure water, hence lower quench value.

I any case, I’m gonna play around with tweaking…either fruit juice quench, fruit pulp quench, or both, to get them closer to the ratios that the input fruits give.

Bananas are FUBAR though, at least for the waterless recipe.