[quote=“Binky, post:40, topic:5547”]That would be true if there was a hard cap or if DDA had a scarcity of materials.
As it’s a soft cap, you shouldn’t be in a situation where you’re having to make stuff you don’t want just to see improvement and materials are so abundant that you’re only going to be really having to search for high level stuff that was rare enough anyway. It just means you can’t reuse the same objects over and over.
Also, the way crafting works in the game, you usually want to keep on making higher tier versions of what you already have. Admittedly there might be some things you make tons of over the course of the game (bolts for instance) and they will eventually stop giving you xp, but they will stop rust. If we find the cap is too low or whatever, that can be changed to give more leeway, although I think it’s pretty perfect as is.
I guess the main reason why I think this is must is because it’s so completely common sense that it seems awkward not to have it in. It also allows a much better level of balance, as we can now go forward knowing that players can’t just grind everything up to max in their starting shelter.[/quote]
The first part just plain isn’t true for some skills. Like electronics, look at that recipe list and tell me how many of the early ones would be useful and in the bulk amount needed to grind the skill. I think you can only make batteries for skill gain up to level four with this change. Another skill with that problem ties into the second thing you said as well. Tailoring. You’re not going to be upgrading your clothing all that often. At most you’ll probably only have two sets of gear you keep around (really looking forward to underwater areas though), especially since all the good body armor you can make is mid-high level only. You’ll just be repairing things when they get a scratch more often than not, and looting some dead guy’s house for his shirt the rest of the time. If you have any real armor, you probably got it from a dead soldier or a quick bunker raid before you can make a survivor suit.
It’s common sense, but play wise it’s incredibly tedious with some of the skills.