Well, just type in the git’s address, and see it for yourselves - just how much pushes and pulls are there at present. Do you want 'em all to be compatible, pro-current, and being developed at the same time? Then eat that pie, and dance as the Radio Bear does.
I’m just sorry GlyphGryph’s suggestion over modding engine/automation didn’t work out, in my own newb comprehension - maybe it was too early for that also?
Then again, which each updates, the GUI and Game do get better
How much performance increase does the SDL version improve over the standard one? (SDL content would be the same as the nightly-build right?) playing from a high end computer that can make 3D movies/animation can’t really feel or distinguish lag anymore other than occasional game freezing because of something in-game or crashes from infinite-loops (example too many cop-bots on you then they bump to each other trying to get at you then crash the game.)
You know, in the normal version when you are driving a car and holding down 5 it takes a bit between every turn. Now in this version it doesn’t.
I’m playing the nightly build and updating via github, not so sure about that one as everytime I press accelerate and press 5 it moves with current speed and high accelerated speeds give insane distance movement in single key press with cruise control on.
Yeah, sometimes it’s so fast I can’t keep up with it, but I like it.
My pc isn’t exactly the greatest but I noticed that running feels a lot faster in the sdl version.
Hmm, getting a bug with this version. My character currently has ~20 volume he can carry total, most of which is currently filled up. So my problem is, if I have picked up something in my hands that can’t fit in my inventory, I can’t drop it onto another tile. As in, for example -
I have a jerrycan with gasoline that I want to drop of in my truck’s trunk , I press “D”, select where I want to drop it, but it prompts saying that “No space in inventory for your jerrycan of gasoline, do you want to drop it? Y/N’”. So I press Y, and it drops it below me, not to the designated space. Alright, no biggie, I step on the trunk, repeat, but it gets dropped below it, as in, not in the trunk. So my vehicle moves forward, yet the jerrycan stays behind.
This only happens with items that I can’t fit into my inventory. It seems it’s going the route of - Take off hands > put in inventory > Drop.
Either I’ve missed something, or this is a bug. Assuming anyone can even decipher what I just said.
Other than that - Great release, works really, really smoothly.
Your trunk is probably full and you cant put anymore things in it.
[quote=“Squirrel, post:128, topic:1713”]Hmm, getting a bug with this version. My character currently has ~20 volume he can carry total, most of which is currently filled up. So my problem is, if I have picked up something in my hands that can’t fit in my inventory, I can’t drop it onto another tile. As in, for example -
I have a jerrycan with gasoline that I want to drop of in my truck’s trunk , I press “D”, select where I want to drop it, but it prompts saying that “No space in inventory for your jerrycan of gasoline, do you want to drop it? Y/N’”. So I press Y, and it drops it below me, not to the designated space. Alright, no biggie, I step on the trunk, repeat, but it gets dropped below it, as in, not in the trunk. So my vehicle moves forward, yet the jerrycan stays behind.
This only happens with items that I can’t fit into my inventory. It seems it’s going the route of - Take off hands > put in inventory > Drop.
Either I’ve missed something, or this is a bug. Assuming anyone can even decipher what I just said.[/quote]
Thanks for reporting it. It’s a bug, it’s addressed
Though I think it’s not merged yet.
Yes, forgot to mention that the adventure of playing the official SDL build for windows on an old computer turned out really well. I had 50+ opponents, car/chassis collisions and with infrastructures, multiple times - it all went about 150% faster than before and there were no redraws/slowdowns.
I’m testing SDL 2.0 myself on my own terms and I can tell you, it’s even faster - that is, if you don’t use OpenGL for 2D.
how does the fast learner trait interacts with the new foucs system
am not sure how does the foucs system works in the first place but am assuming it is percantage of the total skill gained from an action example(when foucs is 50% and u get 10 u actually get 5 and this 5 is deducted from your total foucs) please corrcet me if am wrong.
[quote=“assviberator, post:132, topic:1713”]how does the fast learner trait interacts with the new foucs system[/quote]Fast Learner gives you an extra 20% effective focus when learning by doing – i.e. any learning outside of reading books.
So, what you're saying is the DEBUG menu causes a game-crashing BUG. Oh, the irony...Yep, did it again. Running the Windows SDL version this time. Windows 7, 64-bit.
Debug list causes a fatal exception right when I scroll down to purifier (was hovering over Purse when it quit).
Heh. Amusing.
Quoting self from another thread, put my report in the wrong section. Happened with the version of the build I downloaded just this evening.
played old and new version on windows. i never noticed speed issues on windows on the old version. did other people? I have an i5 quad core chip and tons of ram. im not sure how much power tihs game uses. it didnt seem like alot.
Is the experimental newer than 0.6?
Yes, it has the absolute latest code changes.
The link in OP says “0.5”, that’s why I’m wondering.
Yeah that’s a mistake. I’ve sent a message out to GlyphGryph, who will hopefully get around to fixing it sometime soon. For now the easiest way is simply to download from the main page.
I just downloaded the SDL again… (Time for an update) and yet… Why is the font so weird now.
I understand things changed when the SDL came out… but now… I go from 0.6-116 (or something) to nows and the font is really screwed up…