It’s more like a ‘leggy snek’. It’s hard to describe how I imagined snake mutants, so I’ll use a picture. Something like this:
https://i.imgur.com/FisKCza.png
Art by dragonpunk
In my opinion, design like this is the one that makes the most sense in the current bodyparts system. Removing bodyparts isn’t possible, and just completely ignoring the fact that you have no legs (if you are a true snek) while they can still take damage is silly.
It’s weird, but mutagens aren’t perfect and using them often results in some body horror.
I saw your thread, and it seems like a lot of C++ code would be needed, which I can’t do yet. My aim was only to add new branches with unique playstyles, and to not change existing branches too much. If you want to add support to my mod, feel free to do so, however I don’t think my mod is ready to be mainlined yet, mostly because it’s purely in json, and some of the features I had planned would require some things jsonized or hardcoded in the core game. I’d also want to get some feedback first.
I still have Chameleon branch mostly done, but I have problems with making it actually good without C++. Many existing negative mutations fit it perfectly (for example Fragile, Extremely Ponderous), but there are no major positive mutations suitable for this branch. The only thing I could do to make it viable is adding a ton of perception, but that’s pretty boring.
I have a bunch of really cool ideas for Frog branch, but it would require even more jsonized/hardcoded stuff (leaping, long reach attacks, spitting acid etc.).