DEBUG : move_vehicle called with 1,1,-1 displacement vector
FUNCTION : void map::move_vehicle(vehicle&, const tripoint&, const tileray&)
FILE : src/map.cpp
LINE : 406
DEBUG : move_vehicle called with 1,1,-1 displacement vector
FUNCTION : void map::move_vehicle(vehicle&, const tripoint&, const tileray&)
FILE : src/map.cpp
LINE : 406
I’ve seen this at a police station just this morning. I was approaching from across the street when this occurred.
I also have z levels on. You?
Yeah i think in the newest experimental it’s now turned on by default cause i normally turn it off i checked and you are right