All that stuff is (supposedly) worked into the damage and to-hit stats, etc, for each weapon already. There is a thread around here about re-balancing stats for weapons to make those numbers more balanced/look more realistic/easier to add stuff in the future/other stuff too.
So, in a weird way, Yes and No to your question. The stats SHOULD look different (a big heavy melee weapon should do more damage but to-hit should be lower than a small, light one) but there aren’t any hidden numbers from you, what you see is what you get.