[quote=“KA101, post:28, topic:7028”]I’m generally content with the current coexistence. Incompatibility will require some amount of infrastructure, and more to the point would either be player-friendly if incompatible mutations simply didn’t happen, or very unfriendly if they did.
Taking the Alloy Plating for example, let’s say someone installed 'em and then found out about feline mutagen. Wants to become a cat and cooks up a pile of serums. Injects and the roll comes up fur.
Options:
-
No fur, you’re metal. Failure message comes up and the mutation is discarded.
-
Metal trumps fur, with intense & constant pain and one-time HP damage as you grow an epidermal layer and fur only to have it encased in the armor.
-
Fur trumps metal with pain and HP damage as the body regrows an epidermal layer and ejects the plating. Should end up with a pile of (damaged?) superalloy plates at your feet.
-
Fur coexists with metal, perhaps growing around the plates and absorbing them as an endoskeleton of some kind. More or less the current situation.
(This is a pretty straightforward example, FWIW.)[/quote]
Personally I’d be happy with option #1, as the whole point with that Bionic is you replace you skin with armor, and you therefore have no skin that could accept mutations. That said, I could also see the argument for how it currently works, i.e. option #4, though I do think in that case there should be some in-game lore that alludes that being how it works; maybe some sort of record or recording of a Lab experiment where the test subject is put into just that sort of situation. Because, as it stands, it just feels a little weird to have skin that is both metal and bark at the same time.
Ah well, not that it matters to me much; I tend to avoid that particular set of Bionics anyways because of how painful and downright disturbing replacing your skin with metal sounds, despite it basically being free armor with no downsides.