i think there should be a ‘severity’ with cold and flu. i had a flu and yes for a day i was basically bedridden, but the next i could move around and do basic tasks, and the next day i was mostly better but had to blow my nose constantly. basically it should have an “onset” stage which causes the [flu] status to start rapidly counting up, so you aren’t ina fight and suddenly you get a flu and are killed becuase you are now overloaded and your options are try to flee and run out of stamina or drop things and let them take free shots. anyway, it starts counting upward quickly, if you can get to a medication quickly at this stage you can mitigate it, as in prevent it from hitting maximum severity. after that it starts ticking downward at a rate based on health and what activities you perform. doing anything ‘stressful’ negates the downward ticking and doing another while it’s paused causes a few upticks, i would define stressful as things like combat or intense crafting or reading any book that has a negative morale modifier. would say most craft would be considered intense, the things that arn’t would mostly be simple cooking (ie boiled noodles and clean water). let’s say severity goes from 0-100, then 90-100 would be bedridden, and at 0-9 you would have no symptoms (but are still vulnerable to stress effects), the 0-9 is also the ‘grace period’ when you catch it to finish up whatever you may be doing and get to a safe place before the ticker gets too high.