Differing spawn rates for food and items?

I’ve come to really enjoy what dramatically reduced spawn rates do to food availability, but it’s rather frustrating to take six months to find a wrench. Is it possible to set different spawn rates for items and food?

There isn’t a practical way to do that, but everyone would like it if it was implemented

I made a quick attempt to use a significantly reduced spawn rate, and quickly gave up when I realized it also made the task of collecting rocks for construction of root cellars and wells a very tedious task.

A side effect of reducing food spawn is a reduction of food container spawn, in particular jars you may want to use to preserve the food you now collect yourself.

Did it affect the quantity of rocks you would get from digging? I remember doing so giving you lots of rocks.

Probably not. Spending the day digging isn’t particularly attractive, though, but I guess you can now set companions to do that.

If you go to itemgroups/Food/food.json you’ll find this.

{
“type”: “item_group”,
“id”: “fridgesnacks”,
“subtype”: “distribution”,
“entries”: [
{ “item”: “water_clean”, “prob”: 90 },
{ “item”: “water_mineral”, “prob”: 10 },
{ “item”: “sandwich_deluxe”, “prob”: 20 },
{ “item”: “sandwich_reuben”, “prob”: 10 },
{ “item”: “sandwich_veggy”, “prob”: 30 },
{ “item”: “sandwich_cucumber”, “prob”: 25 },
{ “item”: “oj”, “prob”: 50 },
{ “item”: “pineapple_juice”, “prob”: 50 },
{ “item”: “juice”, “prob”: 50 },
{ “item”: “tomato_juice”, “prob”: 40 },
{ “item”: “cranberry_juice”, “prob”: 50 },
{ “item”: “sports_drink”, “prob”: 50 },
{ “item”: “apple_cider”, “prob”: 50 },
{ “item”: “lemonade”, “prob”: 50 },
{ “item”: “energy_drink”, “prob”: 55 },
{ “item”: “herbal_tea”, “prob”: 30 },
{ “item”: “energy_drink_atomic”, “prob”: 4 },
{ “group”: “softdrinks_canned”, “prob”: 460 },
{ “item”: “milk”, “prob”: 50 },
{ “item”: “milk_choc”, “prob”: 25 },
{ “item”: “yoghurt”, “prob”: 40 },
{ “item”: “pudding”, “prob”: 50 },
{ “item”: “V8”, “prob”: 15 },
{ “item”: “foodplace_food”, “prob”: 8 },
{ “item”: “sandwich_t”, “prob”: 30 },
{ “item”: “sandwich_pb”, “prob”: 30 },
{ “item”: “sandwich_pbj”, “prob”: 30 },
{ “item”: “sandwich_pbh”, “prob”: 30 },
{ “item”: “sandwich_pbm”, “prob”: 30 },
{ “item”: “frozen_dinner”, “prob”: 50 },
{ “item”: “junk_burrito”, “prob”: 60 },
{ “item”: “dried_salad”, “prob”: 6 },
{ “item”: “pizza_veggy”, “prob”: 8 },
{ “item”: “pizza_cheese”, “prob”: 8 },
{ “item”: “pizza_meat”, “prob”: 8 },
{ “item”: “cheeseburger”, “prob”: 4 },
{ “item”: “deluxe_cheeseburger”, “prob”: 6 },
{ “item”: “hamburger”, “prob”: 8 },
{ “item”: “tofu_rice”, “prob”: 4 },
{ “item”: “fish_fried”, “prob”: 8 },
{ “item”: “fish_sandwich”, “prob”: 8 },
{ “item”: “lobster_cakes”, “prob”: 8 },
{ “item”: “lobster_roll”, “prob”: 8 },
{ “item”: “sloppyjoe”, “prob”: 8 },
{ “item”: “hotdogs_frozen”, “prob”: 8 },
{ “item”: “fries”, “prob”: 8 },
{ “item”: “cheese_fries”, “prob”: 6 },
{ “item”: “onion_rings”, “prob”: 8 },
{ “item”: “bacon”, “prob”: 10 },
{ “item”: “lunchmeat”, “prob”: 8 },
{ “item”: “bologna”, “prob”: 6 },
{ “item”: “fruit_leather”, “prob”: 15 },
{ “item”: “protein_shake”, “prob”: 10 },
{ “item”: “pie”, “prob”: 20 },
{ “item”: “pie_veggy”, “prob”: 18 },
{ “item”: “pie_meat”, “prob”: 18 },
{ “item”: “pie_maple”, “prob”: 9 },
{ “item”: “gelatin_dessert_processed”, “prob”: 40 }
]
},

which can be used to directly edit the probabilities of food in fridges. this same json has all the other food item groups which you could do the same thing with. also, if you added “copy-from”: “fridgesnacks”, you could replace the entire item group from a seperate json file, meaning you could drag and drop that file into and out of your game at will (or even give it a modinfo file so that you can select it as a mod at world creation)