I have no idea how that’s generated lol, I guess it’s doable… maybe it’s not that likely to happen for anyone to care.
Exactly! because they aren’t is why I’m discussing it. I’m not saying movements should be different, what I say is, if they aren’t why content (ie. terrain, walls, furniture,etc.) is connected orthogonally but not diagonally and maybe it should… totally forgot about circular distances btw.
Pretty much because it’s trivially done with the checks i’m adding honestly.