Hi guys! I’ve been tweaking the move_cost code to account for the holed rotated vehicles ( I know Kevin wants to cover the holes with parts but man… i tried ).
Anyways, so far diagonal tiles in general aren’t connected at all, should it be kept that way?
Consider classic zombie scenario :
Our zombie friend can easily get in the room moving SW without much problem even though it might look like it shouldn’t.
Should the drawer completely block the door, be an obstacle or just be ignored?
What if it is a wall? Why are walls not diagonally connected ._. ?