Hi.
I noticed there is some discussion already on the subject, but since my perspective on some of the issues is not identical and they have not been addressed yet, I thought to open up a separate topic.
Last night a played the infected scenario. While antibiotics are perhaps a little too rare, the first part i.e. getting the infection cured worked out just fine several times. It was actually pretty fun hunting for the drug. However, the recovery period makes no sense whatsoever. After sleeping it off, I was so deep in exhaustion (fatigue ~7000) it’d have taken weeks to sleep it off. Since you keep falling asleep every couple of tiles, this is pretty much death sentence.
Fatigue just doesn’t work like this. Once your neurotransmitters (and other relevant chemical stores) are depleted, it’s physiologically impossible to get any more tired. No matter how long you stay up, a couple nights of good sleep restore an otherwise healthy person to working condition. Sure there are people sleeping for weeks or months in hospitals, but it’s either due to the infection remaining uncured or entirely other mechanisms such as brain damage. Having your arm infected for a day does not cause that.
The trivial fix of capping fatigue at 1000 would work out pretty well. Still it doesn’t make much sense that during your recovery period from an infection you keep getting worse, not better. Should be the other way around.
As for hunger, the problems are not as critical, but still annoying as hell. After a couple of days of fasting and then having eaten a number of good meals, I still get constantly bombarded by the “your stomach feels so empty” warning. This makes physiologically no sense either. When you get less than optimal amount of nutrition, you lose weight. Thankfully not everyone who has dieted a couple of kilograms off doesn’t feel constant craving in their stomach. Of course, during the diet, but not after it. You might be missing some key nutrients, but there is already a separate system in place to track those.
I know the messages are triggered by your energy reserves going below a fixed target amount and keep coming until you’ve fattened yourself up to that. This is not a good way of handling weight changes and hunger. Some people are just thin and may still be extremely muscular and fit. They just have a low fat percentage and thus lower reserve calories (as muscle tissue has less energy than fat). Definitely they don’t feel unnaturally hungry constantly.
Unlike for the fatigue issue, there is no easy fix for this. Just widening the acceptable range of stored calories does only so much. It’s questionable if tracking the long-term energy reserves of your body really makes the game more fun. If this is still to be done, muscle mass and reserve fat should be recorded separately. Losing muscles could maybe cause reduction of strength. This would require the addition of electric fat percentage measurement devices such as people have built in in their bathroom scales. Having more excess energy stored should allow you go on longer without food before you die. The warning spam and constant hunger every couple of hours are unacceptable.
Sorry for the wall of text, but these issues really need redesign badly. Whoever is responsible for these systems, please take another look at them. Make them physiologically more accurate or at least less frustrating.
Thanks, and Happy upcoming New Year.
Jandof