I upgraded my few-weeks-old experimental to the latest experimental (O.C-2844) and played for a while. Suddenly I start getting messages of the form in the subject, e.g.
DEBUG: Submap at 1,5,0 has 55 fields but 71 field_count
I spacebar through the message. Next action I take there’s two messages. Then three. (Debug mode is off by the way) Effectively unplayable.
Did I just get hit with an incompatible save?
Probably bad save, but it should be handled more nicely. I didn’t get the debug message while testing, so I left it as debug spam (it is moderately important).
EDIT:
Do you have any “exotic” fields on the map? The fact that this bug occurs suggests that some field-creating effects aren’t doing their job, which will still negatively affect the performance of the game even after I remove the debug spam.
Thankfully it was the last thing KA101 merged yesterday, so the version just-before-the-last should work.
EDIT 2:
While testing your save I also noticed a separate bug: when rocks count as ammo (Blazemod?), fire can spawn on them as if they were flammable. Will have to do away with this ugly ( is_ammo() && is_not_arrow/water/etc. ) hack in flammable item check…
I got this too on version 2844. I killed a zombie on while it was on a bench and got an submap error. I also can’t get past the message. It just keeps repeating over and over.
if it helps i think this bugs out when it starts raining, at least 3 games it did start to pop out those messages when it started raining outside and i was in my hq all the time without any problems before
Due to technical problems (buggy compiler bundled with CodeBlocks), a big merge that was supposed to happen yesterday got delayed. For now play 2840 - not much changed since then.
Or maybe even the stable 0.C version. Currently the gameplay differences from stable are:
[ul][li] Tailoring kit can add wool lining (if you have used it in your save, you might not be able to go back)[/li]
[li] Steel bolt recipe[/li]
[li] Butchery products have more random drops (numbers of bones, meat etc. aren’t proportional, CMBs aren’t all-or-nothing)[/li]
[li] Eating ketchup gives more nutrition[/li]
[li] An option to set dynamic NPC spawn rate exists[/li]
[li] Rain washes off blood/guts and gases (it’s the feature that caused the bug this thread is about) and causes much less lag than it did before[/li]
[li] Grenades and similar items don’t work (also my fault, fix is waiting for merge)[/li][/ul]
[quote=“Coolthulhu, post:10, topic:9107”]Due to technical problems (buggy compiler bundled with CodeBlocks), a big merge that was supposed to happen yesterday got delayed. For now play 2840 - not much changed since then.
Or maybe even the stable 0.C version. Currently the gameplay differences from stable are:
[ul][li] Tailoring kit can add wool lining (if you have used it in your save, you might not be able to go back)[/li]
[li] Steel bolt recipe[/li]
[li] Butchery products have more random drops (numbers of bones, meat etc. aren’t proportional, CMBs aren’t all-or-nothing)[/li]
[li] Eating ketchup gives more nutrition[/li]
[li] An option to set dynamic NPC spawn rate exists[/li]
[li] Rain washes off blood/guts and gases (it’s the feature that caused the bug this thread is about) and causes much less lag than it did before[/li]
[li] Grenades and similar items don’t work (also my fault, fix is waiting for merge)[/li][/ul]
Other than that it’s mostly technical changes.[/quote]
The compiler is significantly outdated, but since it’s the supported version we design to that spec. The compiler is not buggy. Thanks.