Lots of Error Codes with new update

Error Link

Condensed all the stuff that popped up into this image. Hope it helps fix whatever it is. The zombie error has me the most worried

Uh oh. That looks a lot like my work. The first bit, I mean. But I also don’t see any reason why that would error.

Try to download the CDDA here :wink:
It will work as expected to be.

Embrace the experimental version.

I was seeing this stuff, too – but I thought it was just because I was loading a game started in a previous (or five steps previous) build. Didn’t confirm if it still happens in a new game/world.

Blockquote
Loaded bad ter! ter cemetery_4square_10
15:11:48.138 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_01
15:11:49.032 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_11
15:11:50.903 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_backroom
15:11:54.823 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_loadingbay
15:11:56.256 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_NW
15:11:57.031 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_NE
15:11:57.858 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_SW
15:12:09.218 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_entrance
15:12:11.009 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_00
15:12:12.588 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_10
15:12:13.343 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_01
15:12:14.226 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_11
15:19:20.829 : Log shutdown.

Just loaded a 0.D savegame after updating the game, how badly will this screw my game? Out of curiosity, does the game generate the map on exploration or is it pre-generated beforehand? As in, if I go to an unexplored area will it be fine?