Blockquote
Loaded bad ter! ter cemetery_4square_10
15:11:48.138 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_01
15:11:49.032 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_11
15:11:50.903 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_backroom
15:11:54.823 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_loadingbay
15:11:56.256 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_NW
15:11:57.031 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_NE
15:11:57.858 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_SW
15:12:09.218 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter hdwr_large_entrance
15:12:11.009 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_00
15:12:12.588 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_10
15:12:13.343 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_01
15:12:14.226 ERROR : src/savegame.cpp:828 [void overmap::unserialize(std::istream&)] Loaded bad ter! ter cemetery_4square_11
15:19:20.829 : Log shutdown.
Just loaded a 0.D savegame after updating the game, how badly will this screw my game? Out of curiosity, does the game generate the map on exploration or is it pre-generated beforehand? As in, if I go to an unexplored area will it be fine?