[quote=“Kevin Granade, post:2, topic:4407”]In short it’s a in-game tutorial system. I think this is an excelent idea. We can leverage the memorial system to track when the various events happen so we can mark them off and not display the help again.
I’m not so sure about specific suggestions like dealing with monsters, though we could maybe pop up a description of the monster the first time you see it.[/quote]
[size=8pt]Indeed. I just think it could prove really useful for players both new and old, especially as new things are added into the game. Obviously it would not have detailed strategy tips and the like since everyone plays differently, but basic stuff and maybe some general advice would be good.[/size]
[quote=“EkarusRyndren, post:3, topic:4407”][quote=“Kevin Granade, post:2, topic:4407”]In short it’s a in-game tutorial system. I think this is an excelent idea. We can leverage the memorial system to track when the various events happen so we can mark them off and not display the help again.
I’m not so sure about specific suggestions like dealing with monsters, though we could maybe pop up a description of the monster the first time you see it.[/quote]
…Can we have an “off” switch for the tutorial system? I can’t stand that system in Fallout New Vegas because every time I have to start a new game (YAY UNSTABLE MODS) I get to see all those stupid “GUNS GO BANG, LASERS GO PEW” messages[/quote]
[size=8pt]I would like to think that if such a thing would be implemented it would be able to be toggled on or off. Or maybe even where you can toggle on what kind of help you would like to be displayed as you play.[/size]