I’ve just started a new game and I want to make it a wild way and test some stuff as well, so I settled in the middle of wilderness and began my life among trees and squirrels. After I got beaten 2 times, by moose and wolves I faced a serious problem. My pain level increases in random situations, at the night mostly, so I hardly can sleep. My stats also are reduced. How can I deal with it and what’s the reason?
Is there a way to reduce the amount of urban areas, roads, random buildings, minefields, zombies and other products of civilization? Or maybe it’s possible to completely remove those?
10 It sounds like a parasite, obtained from eating uncooked meat and wild vegetables. You can either make bark tea or antiparasitic drugs, i’m not sure about the effectiveness of the first, since I have never needed it.
You can’t remove the cities completely, but if you choose to make a world with city size of 1 they will be reduced to a handful of buildings around a single intersection.
The other structures can be removed by editing overmap_specials.json (simply erase the buildings you don’t want to spawn)
Alright, I managed to heal myself with bark tea, I built a small wooden hut and now I decided to start preparation for the winter. I guess that food will be the main problem, since stuff I eat now won’t be available in the winter perhaps. Do you guys know any way to prevent the food from rotting? I don’t think i can afford a charcoal smoker, so dehydrated meat isn’t an option. I guess acorn meals won’t be efficient enough, right?
I usually train construction to 3 and build myself a charcoal kiln and a smocking rack. I train it by chopping trees, it takes a while, but it has the additional benefit of getting you a lot of ingredients for the kiln later, when you make it. This way no far away trips to dangerous places are needed, you only need to find about 48 rocks, which should be easy enough.
You can make a fermenting vat too, to make some vinegar.