Damage to head to affect intelligence?

Sort of like how damage to arms (should?) affect dexterity (highest health of the two arms would be the number calculated of course, so one armed people can still exist ever), and how the legs already affects movement speed based on their damage as well.
But yeah, intelligence damage when taking head damage, and perception damage when taking eye damage, which only heals over time while at or near full health of the head?

That’s doable, but I think it would be more fun to have other effects. For example, getting hit in the head causes a concussion right? So your XP generation would take a dip, or perhaps the rate at which you learn skills takes a penalty. You don’t actually get dumber when you’re hit in the head, rather your concentration and your thought processes get affected.

I suppose if the player gets under 10 head HP, he could take permanent damage… :x

[quote=“Shoes, post:2, topic:294”]That’s doable, but I think it would be more fun to have other effects. For example, getting hit in the head causes a concussion right? So your XP generation would take a dip, or perhaps the rate at which you learn skills takes a penalty. You don’t actually get dumber when you’re hit in the head, rather your concentration and your thought processes get affected.

I suppose if the player gets under 10 head HP, he could take permanent damage… :x[/quote]Of course you don’t get more dumb, but your ability to think (INT) would be impaired for a bit, at best.
Perhaps brain damage could be attributed based more on the amount of damage you take in a single hit/short period of time, rather than how close to compromised your skull is? (head health)
INT damage could be temporary, and could be labeled as an affect when the situation grants it. Worse the concussion, worse the symptoms, yeah. would sloooowly heal maybe hopefully.

Just make it* a byproduct of a crit to the head. Obviously a severe blow, but not one dependent on current HP, or overly common.

*it being a concussion, eye damage, whatever you’re looking for.

I don’t thi damage to the head should effect intelligence. In real life, if you take a massive blow to the head (I.e. A concussion) you don’t automatically get stupider, your vision, however, does become blurry or can even stop working temporarily. Therefore I propose that your perception should temporarily drop massively upon receiving massive head trauma.

W/out medical care severe enough headtraumas would be quite a killers.
Think a lingering pain would be a better option already beign in the game since pain does the same thing, reducing int.
It also would mean player needs more painkillers to negate lingering pain possibly making addictions more of an issue which would require meds to counter withdrawal.

I think it’s a really good idea to simply add more medical effects like concussions, hurt eyes, deep wounds, open wounds, etc. pp. Those effects could then give some penalties and heal over time or when treated by medical stuff.

Granted, it would add something to the game, but on the other hand the pain is a good way of making survivors life more difficult.
It would be great to be able to add these critical lingering effects WITHOUT adding more and more elements into gameplay instead of making what we already have to cover more aspects like the lingering pain I seem to be bringing out a bit too often.
Example: instead of adding new condition rules why not add just new conditions like “Concussion - x amount of pain for y amount of days” or “Damaged eye - x% penalty to ranged for y days/until cured”?

Have had a very mild concussion, even that was enough to bring out my ADD more than usual. Like, on top of feeling blah like I’d gotten past a hangover, I had to stand beside the kettle waiting for it to boil. The moment I walk away to do sth while I wait, I completely forget I was ever making tea. Holy damn that was frustrating. Actually, a hangover is probably not a bad comparison in some cases, lol.

I think a temporary perception penalty might actually reflect a concussed state rather well. Yes, perception is generally reflecting one’s visual acuity, but I think it can also model attention span. (Good example would be hyperfocusing on the loot stash and completely failing to pay attention to all the dirt mounds/landmines around it.) Maybe toss in the occasional short-lived simulation of vertigo?

Just so long as the condition doesn’t require even MORE medical goodies being added as a treatment. I kinda feel like we have enough of those too.

we do have a stat for focus IIRC, so a concussion would be a new effect so you know what is causing your trouble, which reduces your int while active, and reduces your focus while active aswell. additionally a dramatic reduction to perception at first, which drops off and then vanishes after time. not sure about the exact progress of a concussion, but doesn’t it eventually go away after a couple days taking it kind of easy?
permanent, but not irreversible (if that makes sense) brain damge from large hits (based on hp percentage done to head on single hit?)
makes sense, to reverse one may need some fancy medical treatment (regenerative / nuero-regenerative formula)
the brain damage would also be listed under the effects tab in character screen, with a note like (since that huge blow to your head, your thoughts just aren’t as clear)

You could make it where a blow to the head causes the screen to appear as if you’re one step to the left or right, then each turn it oscillates to being correct or being shifted to the opposite side. Basically you’ll think you’re attacking a zombie but you really move diagonally around the zombie. Ten or so turns of this would be pretty trippy and seem like you’re seeing double. It could also be fairly devastating in terms of your survival.

that would be waaaaaaay harder to program than just reinterpereting movements off to the side randomly by 45[sup]o[/sup]
not sure if the hallucination system can remove things from sight currently, but that might work
don’t think I actually like that though… might be best to abstract it.