The new crafting system makes mass crafting food exploitable. Of course, its a single player game so you can choose not to use it.
But personally, I don’t like the fact that when you butcher a moose, you can only cook/dehydrate around 1/4 of it before the rest spoils(hyperbole).
All you have to do? Craft whatever you want using the meat(like dehydrated meat) and don’t complete it, but keep crafting new batches and it’ll turn into the new food, then when all you have are in progress dehydrated meats (0%) and no raw chunks of meat, start crafting them. They’ll have the spoilage rates of dehydrated meat but they’re not dehydrated meats yet. This exploit really only works on foods with a long time before spoilage.
Its quite annoying to craft food that ends up rotting right as you craft it or right before.
Would it be possible to pause spoilage during cooking, and can there be an option to batch craft more than 20 items at once? This way, you would be able to cook an entire moose without it spoiling as you cook it.