Huh? Cool. So, uhh, how was the performance boosted? What’s the basic idea? I bet it loads all the recipes into RAM or VRAM now, doesn’t it. And the ingredient availability check is… uhh… done on a delayed fashion, but updated constantly as the character traverses the world, so that the up-to-date (or rather up-to-moment) crafting list can be accessed quickly at all times. But that would mean slower gameplay performance, but is it slow enough to be noticeable…?
Or maybe the recipes aren’t dumped from RAM anymore between tab changes, but kept instead, assuming they were always dumped in the first place. It kinda felt like they were dumped and loaded constantly back and forth, causing lag…
Or did someone implement some sort of advanced AI that stalks the player’s playing habits, and silently gives preference to most accessed recipes, while mostly ignoring everything else? I’m sorry, HAL. You can do that. I understand that now. Please don’t hurt me.
Or were the “statistically most accessed” items given a priority? How dare you segregate crafting recipes. How dare you assign preference! All recipes deserve equal processing time!
So many guesses, and I’m already excited, frightened, intrigued, AND outraged.