[quote=“StopSignal, post:7, topic:6193”][quote=“Bumpkin, post:6, topic:6193”]Call it a “gibbet”.
When NPCs are working, I’d like the idea that you can decide whether or not to advertise your presence. Live in a building that looks abandoned and you run the risk of a scavenger blundering into you and perhaps attacking out of surprise, or raiding your supplies while you’re gone. Put up a few obvious signs that the place is inhabited and doesn’t take kindly to strangers, and the scavengers will avoid it… but you run the risk of drawing the attention of well-armed groups of predatory NPCs who might have otherwise passed it by.
If hostile NPCs ever become a thing, putting up some gibbets could be the players way of saying “Okay game, I’m fairly well-equipped and I can defend myself. I can swat raggedy LVL1 scavengers like they were flies, they’re just an annoyance now, not a threat. Either send me some harder encounters or leave me alone”[/quote]
That is really good.
Someone add this. At least as a cliffhanger for now.[/quote]
Yes yes yes yes yes.
I’m always wanting to see NPCs expanded upon and improved