So I originally posted this for a Game called Project Zomboid, and I read a topic about NPC allies ‘accidentally’ stealing PC items. I remembered this and thought it might be a good idea, did a quick forum search and didn’t find anything so I’m posting it here.
Essentially it would allow a PC to modify NPC behavior without the Player needing to know how to Code. The player places a sign, and is then presented with a multiple choice menu allowing simple select A B or C to tell NPC’s how they should act in this area (Whether or not they like you determines if they decide to follow your instructions)
It would allow you to do things like tell NPC’s that they can take from a specific locker in the base
(And even how much they can take and when EX: If they are hungry they can take up to 80 Nutrition Value in items)
EDIT: As well the system could also be used in conversations too. An easy way to simulate realistic convos?
Changed topic a little for this game:
signs
Signs would let you write a message, when placing the sign, it would allow you to pick a tense, such as:
Warning
Welcome
Hint/Instruction (I.E. Hey! Supplies over here!/Store items here OR get food from here)
Etc.
For Example:
You know a building has a horde inside it, so you go near the entrance and place a sign.
You pick: Warning
Then you pick the sub category of: Don’t!
You then select the door/building. (Meaning Don’t: Open/go in there!)
For cata you might just select an option saying ‘Don’t enter attached building/area’ (Area meaning a Map tile)
You then select the reason (In this case it could be one of a few)
Zombies!
My safe house!
traps over there!
Etc.
Zombies would keep all but the stupidest/bravest of npc’s away, while saying its your base would keep npc’s from taking items from the ground IF they are friendly and warn others that they are trespassing.
A sign would be made from 2-4 boards(Or/+ paper), 1-3 nails, and 1 pencil, and can be reused.
For cata maybe allow the markers to be used for constructing ‘NPC Message’ to tell npc what’s what.
These signs could be used for all sorts of micro-management purposes, like telling the NPC’s where the food is located and where they can grab items from (When a human highlights the sign, the corresponding object would light up Or you could read the text), or telling them to NOT enter the one room with no barricaded windows or where your personal stockpile is.
It could also tell NPC’s where to drop their goods they gathered for you. (That would be under ETC btw.)
Each ‘Tense’ would have several sub-categories allowing almost anything to be told to the NPC’s.
With a bit of programming the NPC’s may leave signs for you (Though that might be asking a lot.)
So what do you guys think of signs?
Tense:Etc
Sub: Awesome
Reason: Because
Object: This post
EDIT: A thought just came to me: This could probably also be used to make a more organic speech system. using Tense and subject to simulate speech?