I just started playing the new experimental and I gotta say i’m not a big fan of how the new inventory/examine system has been implemented. It seems like a big reduction in quality of life since you have to press E on everything to figure out what they are, which might not seem a big problem at face value having to spend a few extra seconds but when you add up all the time spent pressing e and moving to everything, the stuff adds up into alot of time. Like with money, a single penny might not seem worth much but if you added up all the loose change you spent in a year, you’d have at least $100.
However the thing i’m most worried about is that it could lead to some major tactical disadvantages in combat or risk miscalculations if you don’t even know what you’re risking your life for. For example if you see a corpse with a group of zombies nearby you might risk looting it only to find the corpse was basically naked, or be caught in fight or flight situation where you could be banking on a soldier corpse having dropped a weapon only to find a few filthy clothes.
TLDR: It doesn’t make any sense from a logical point of view how your character can’t even know what a corpse is wearing without going directly right up to it. I could understand not being able to see what is inside pockets, but you’d think at least any armor its wearing would be apparently obvious.
Is there any way to turn off not being able to examine corpses from a distance like in previous versions? Or even just have them dump all their stuff like in before when they collapse?