After having to double check every single attribute which gets auto-copied for mutation IDs, I started to get paranoid and sure enough… not everything gets copied over when using copy-from for items, eg. thrown_damage.
It’s pretty common sense you’ll end up with ten million micro level bugs when you have disfunction on such a fundamental level.
Is there a list of things that actually do get copied or not? I really… really am not looking forward to double checking every single attribute to make sure it actually gets copied.
Case in point:
- copy-from javelin
- set all skills to 10
- spawn a normal zed
- turn on debug mode
- throw javelin
- stab damage is missing