[quote=“Anonymous, post:4, topic:4038”][size=8pt]Maybe something like this? Though you would have to make an item with the ID sixpack as or whatever. I’m not exactly sure as I have not tested this.[/size]
{
"type" : "recipe",
"result": "sixpack",
"category": "CC_ARMOR",
"skill_used": "survival",
"difficulty": 0,
"time": 100,
"reversible": false,
"autolearn": true,
"components": [
[
[ "can_drink", 6 ]
],
[
[ "sixpack_plastic_ring", 1 ]
]
]
}
[size=8pt]Edit Though I’m not sure if this would give you an actual canned drink with something inside but maybe worth checking out.[/size][/quote]
I’ve looked at a save file with a bottle of water and it looks like this:
Unfortunately the game doesn’t like that or a vague interpretation of it as [ “bottle_plastic” “charges 2” “water_clean” ] and while giving the option to disassemble the items and have them come out separately ignoring that it wouldn’t work with cans, the water (and bottles) are just dropped.
The only thing I can thing to do would be something like the “DEJAR” flag and use an activator but the problem then is you can’t keep the bottles separately and you’ve got a hugeass container of water (or other liquids)
EDIT: How does the game spawn contained liquids? or the debugger? Would it be possible to make the 12 pack “wish granted!” 12 bottles of water?