[quote=“iceball3, post:3, topic:8261”][quote=“KA101, post:2, topic:8261”]You and everyone else. I’ve looked into it but not been able to stick the handoff from monattack to game. Having the “targeted” effect trigger safemode on acquisition might work, but then applies it to all turrets.
May take another look tonight.[/quote]To add on this, could their long range weapons be made to take a lot longer until they actually fire? I’d think target acquisition wouldnt blindly fire any person in an instant due to analyzing and weapon turning times given that they do not target zombies.
Oh, hey, do they have limited ammo for their weapons? I cant help feel that that they should…[/quote]
They do. About 40 rounds for the 120mm and a hundred or so for the 40mm. Coax is likewise pretty high. Running a tankbot out of ammo would qualify for a Challenge thread.