Shortly after I saw the new butchery system I started wondering if it would make sense to allow targeted harvesting. Attempting to harvest as much of one resource from the corpse and either costing extra time to minimize damage to other resources, or saving time by being wasteful with non-target resources.
I’m still not entirely sure.
Closest real world example I can think of is the dressing decisions like ribs or hams, tenderloins or hams etc where its not usually a question of how MUCH, but of where the cuts are, and thus which meat is part of which cut of meat.
Hmm. That feels like it sounds confusing