Confirmed - the 1st post windows SDL has a functional Construction menu.
I’ve also started tinkering with Deon’s tileset to try and return some of the lost tiles (vehicles especially) to working order. I’ve never touched json files before, so its an experience. A lot of the fixes seem pretty simple though. In just five minutes I’ve restored half my RV to semi-functional order. I’ll post what I can piece together after I play with it more.
The issue seems to be the way some tiles are titled? For instance:
From Tsu’s json file (which doesn’t have the “omg my car turned into # signs!” issue):
"id":"vp_windshield",
"fg":112,
"rotates":true
Yet from the broken Deon’s:
"id":"vp_window",
"fg":328,
"rotates":true
Changing the id called in Deon’s json to Tsu’s id reinstalled a windshield in my all my vehicles.
Edit - Thanks Tsu … & yeah, he is missing a lot of new content in there. Since it isn’t “mine” to edit, I didn’t add anything to his pack, I just tried to link up his current tiles to the changed vehicle-part names, and a couple other things here and there (made his car doors open and close, picked a random ‘box’ graphic for in-car storage, kitchen unit & welder, etc). Hopefully he’ll come back and work on his tileset sooner or later. A lot I didn’t tinker with, the new monsters, broken item links, etc. My main focus was getting vehicles to not be a buncha #'s.
Here is a link for anyone interested: http://ge.tt/9FKlZqz/v/0?c