[quote=“Zireael, post:114, topic:3053”][quote=“HRose, post:112, topic:3053”]Can someone explain me what “bg” is in the tilething?
And why the hell tiles are not displaying seats at all? They seem to ignore the tile and just draw the frame instead.[/quote]
This is the same in tiles and in ASCII. Just the way the game is set up.[/quote]
Nope, I can’t make the tile behave like ASCII would, and it probably depends on something hardcoded, OR the way tile_config.json is set up. So I need someone to explain me what I have to change.


The only parts that I can properly rebind are the wheels and doors (the + sign), everything else behaves differently. For example the tile version uses the same grey block on most of the car, while ASCII shows windscreens, seats, wheel and so on, using different symbols. I have assigned different tiles to them, but somewhat the gray “frame” takes priority. For example

This is on the same slot. On ASCII, the “windshield” is actually shown, on tile you instead see the “frame”. Same for the red “#” seats, they are never shown in tile mode even if they are set-up, because it draws instead the frame on the same cell. So there must be something somewhere that tells the game what to draw when there’s more than just one thing.