Between the Project Zomboid tutorial and the winter segment in Last of Us, I’ve been itchy for a bedridden survivor to take care of… Ideally there would be morale boosts for taking care of them, morale damage for failing to take care of them, and a severe morale hit if they died…
Not sure if something like this would need to wait for the major NPC overhaul, but it’d be a lot of fun to have now… First, it’d actually force me to settle down in one place instead of grabbing a Hippie Van and driving around aimlessly gathering goodies… And then the dynamic of needing double the food and water, and whatever medicines your injured/paralyzed/bed-ridden needed… Rushing back to base not knowing if you’ve made it in time, or if you’ll find a morale-killing corpse instead…
I only ask because this could be “faked”, to where the NPC was basically a half-radio half-trashcan that you had to feed and water and medicate every day, pre-programmed with lines requesting aid from the player… Anyway, it’d be cool to see this dynamic added in at some point 