So you made your own argument invalid:
An open car door would just be the same: in that tile and you’d have to dodge run around them.
[quote=“gtaguy, post:19, topic:5058”]Yeah, but that is more of a balance thing.
The thing is: what does this add to gameplay? Other then door-slapping Zeds… Nothing much, just some more annoyance.[/quote]
[quote=“Rivet, post:21, topic:5058”]Unless your opponent is shooting at you with a pellet gun, hiding behind a car door isn’t going to protect you; it’s a Hollywood myth.
Heck, if they’re using a high-powered rifle or any sort of magnum handgun round, hiding behind the engine block probably won’t save you.[/quote]
It’s now been proven that it can be used for cover.
In your opinion. Please remain impartial.
At the moment, it isn’t possible to close a door when a corpse is lying in the doorway. You’d have to pick it up into your inventory and drop it somwhere else. THIS is only for the sake of realism and doesn’t add much for the player, rather against. In your words:
“Just some more annoyance”
So why not add car doors flipping open? It makes the game more realistic, furthermore it adds things FOR and AGAINST the player, namely the player being unable to leave the car if the door is blocked as well as cover and door-slapping enemies.
This would also help blocking building doors with furniture, if an NPC tried to get into your base couldn’t open the door because a shelf is standig behind hit.
In my opinion it adds a lot to the game.[quote=“gtaguy, post:22, topic:5058”]Just another nail in the coffin. This is a bad suggestion, unlike the logbook suggestion I made.[/quote]
I don’t quite get this statement. Sure, you support what Rivet said but why
a) can’t you remain impartial and
b) do you have to praise your own ideas in another suggestion thread?
It’s no competition about whose suggestions make it into the game, it’s about making the game better for everyone.
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