[quote=āOtaku, post:2, topic:656ā]I agree wih you. (conditionally).
I think that procedurally generated clothes DF style would be great, but I also think that there should be multiple templates, so that they are not all the same. For example:
āHere is a very large red polo shirt on it is a picture of a former president wearing a very silly hatā
āThere is a picture of a former president how has a very silly hat, printed on this very large red polo shirt.ā
āA silly hat is being worn by the former president, whose image was embroided on this very large red polo shirt.ā
Also, you donāt think that we have enough clothes with monocles, dress shoes, walking sticks, blazers, suits and top hats for the cosplaying gentleman. As for the women there are heels, skirts, dress, purses, and possibly more for the elegant (read dead) cosplaying woman.
But the largest consideration, even if you forget everything else, is balance. You must remember to not overpower/underpower anything with have over 9000 storage space for -10 encumberance. (Numbers are exagurated)
The status effects from clothes is an interesting idea, and one that I support. Like stumbler from heels you can also have things like parkour (which is already programmed) from things like ninja suit or catsuit. I bet the rest of the community is just dying for you to program their ideas into it as well, I wanted to have a elephant suit while wearing a mask of Abe Lincoln or Albert Einstien (jk)
If you are going to take these into the game, good luck.[/quote]
Thank you
but,
I have no idea how to code XD