4 years of necro. o_o Nice.
I wouldn’t be opposed to adding a can opener. That said, I’m not sure if Cataclysm is the best game for that.
A can opener in a game like The Long Dark makes sense because although you can open a can without one, you lose calories by spilling the contents. In a game like Project Zomboid (which, let’s be honest, only exists because of Cataclysm) I find it sort of tedious to look for a can opener if I don’t have one.
I worry that can openers would be lost in the massive amount of potential items that can spawn in any given location, making it hard to find.
Also worth pointing out that you can open a can with any knife if you have the patience, so it would probably be more prudent to implement a ‘Can Opening’ type system, the way we have ‘cutting’ or ‘screw turning’, rather than simply requiring one of those items be in your inventory.
Just my quick thoughts on the matter.