So I’ve been playing an archer build (14 STR & PER, maxed flaws, no traits) in the latest version, and I’ve played quite a bit of the previous versions, and I’ve only ever used guns to take out things that my arrows can’t penetrate and/or against things I’d really rather not be in extended melee with (wolf/black widow spiders, robots, skellies, etc), meaning the only thing I’d ever need aside from my bow is an assault rifle with a good magazine size or a pistol if I’m low on space.
I’ve found the heavier ones to be generally underwhelming at (zombie) crowd control, partly due to unwillingness to spend 10 ammo per shot for burst fire (and is rather inefficient even if you do, barring lucky positioning), but mostly because I could take five steps back with a longbow to fire a couple more shots to achieve mostly the same effect without rousing the entire town, and wood arrows are easier to come by.
Shotguns in particular have it pretty bad since ammo for them is relatively scarce (in my experience) and more often than not attracts more zombies than they would kill, not to mention reload time reducing overall fire rate and thus the rate that regular zeds get killed, making them only really good for reliably oneshotting brutes that get too close, something that can be done better with an assault rifle or even a high caliber pistol (both with sufficient skill of course), or intentionally drawing huge hordes to clear out.
So I thought, what would help firearms here? We already have underpenetration (shots doing less damage/outright being harmless due to armor) so why not have overpenetration, where a shot is so powerful it punches through the body entirely, into the next one and, if its powerful enough, through THAT one and into the next, etc. The shot would of course do reduced damage after each penetration depending on (current) bullet velocity, caliber, the body it’s passing through and so on. I have no idea how headshots are going to factor into this though, but it would give firearms enough of a boost to be somewhat viable in clearing towns, instead of relying on kiting and spamming arrows all the time, or simply funneling them into a chokepoint and meleeing the horde into submission (as with my other build). Balancing it so firearms don’t become overpowered as a result is another thing though, what do you guys think?