[quote=“Atelerd, post:47, topic:4434”]There is no big problem with spawn, the problem is in respawn.
Right now after looting one city I can just grab a car and move to another one easily, looting infinitely. The same stuff with labs and military objects.
The idea:
Every time when game expands your overmap, there should be these modifers, representing looting and carnage IF at least from two to five days from the last change passes:
- -10% of amount of food in the houses and stores. (Up to -60% in houses and -80% in stores)
- -15% chance to find something advanced (automatic weapons and non-revolvers) in gun stores (up to -60%)
- +5% for military objects of being opened and looted (up to 40%).
- +10% to spawn additional zombies near corpses (military, scienticists, etc), up to 90%.
- +4% to every building of being burned, particaly or entirely (up to 20%).
- +10% for every shop being looted (up to 60%).
- +5% for every car to be additionaly damaged after creation (up to 50%).
- -10% to find no gas in the pump (up to -70%).
9)+5% for zombies to become advanced ones (up to 40%).
Starting season: autumn. WINTER WILL BE SOON UPON YOU, SURVIVOR.[/quote]
This is, in my book at least, is actually a terrible abstraction. Not only its not very good realism wise (as said before theres plainly not enough survivors left in the world to loot and plunder the ruins of modern civilization in the relatively short time spawn the game simulates which is at most 2 or 3 years; people just underestimate the amount of excess stuff we have around us in stores and in our homes, securing a lone, smeall supermarket with a small group could possibly feed you for years, if not even decades ).
But more importantly, at the gameplay level its still just a terrible mechanic. Not only do I hate the idea of things getting looted to never been seen again in the face of earth, without no way to possibly find them in a stash somewhere; I also feel that it would encourage a playstile that by no means approaches the one it aims to encourage. Lets enumerate the problems I can see:
1- It encourages start scumming- Because only the first city you visit will be truly “full” you’ll want to always spawn near a big one in order to get a good amount of items, and youll get your big amount of items, even if you wait years before venturing into the city.
2- Time plays no factor- As said before you could wait years to visit your second city and you’ll find the same amount of items that youll have found if you had explored it in the second day.
3- It discourages exploration- Theres simply no reason to explore other cities if all you are going to find are rusty revolvers and old shotguns and most canned items or tools have already disappeared.
4- You cant recover things that get looted- Things that get looted simply disappear from the game, this makes sense for consumables like food and gasoline but not for things like weapons and powertools.
5- You never see those looters- You will never actually find or join an NPC looting gang, and even if you simulated adding NPC gangs into looted areas, youll never see them doing any looting at all.
Really the only way of having things looted in game that would please me is having something akin to Rouge Survivor, where NPCs are actually responsible for the looting and actually killing the ones that enter your looting grounds means keeping all those delicious ruins free for you to loot later