So, I was looking at https://github.com/CleverRaven/Cataclysm-DDA/issues/28217 and thought I’d take a stab at it (maybe). But I want to put my own flair into it instead of just giving a completely headless zombie. In the end, it might end up being more like mod content rather than something main-line-able, but we’ll see.
So my questions are these. Would a headless zombie even function? Does the Blob require a brain? If not, why don’t we see it animating, like, a table or something?
And even if it doesn’t require a brain, how then does it detect? In-game the zombies detect the player through sight, smell, and sound. If we remove the head, or even just the sensory organs, isn’t that creature then incapable of noticing or interacting with the player? Or can the Blob see/hear/smell without those organs? Or would I just give it the flags for certain senses regardless, just to mitigate the complete uselessness?
Also, if the Blob infested an organism that then lost its head, would it attempt to reconstruct the creature as it previously existed or would it simply mutate into some horror?
IE: Zombie gets its face and skullcap/brain blown off. Would the Blob attempt to reconstruct the skull or would it simply grow, like, cthulhu-esque murder tentacles or something instead?
That was my initial line of thinking. Devastating head/face damage. Upgraded version (Blue Skulls) are partially reconstructed zombies where the skull is a merging of bone chips and blue blob-goo, with virtually useless but slowly regrowing sensory organs (like tiny eyes, so it has bad eyesight but the Blob is making an attempt at regaining some ability)
Any amount of feedback from lore-aware folks would be great, or if anyone wants to weigh in on whether this sounds like mod content or mainline, that’d be helpful, too.
Sorry if this was ranty. Lore and creativity gets me twitchy.