Blaze Industries: A spiritual successor to blazemod AKA Vehicle Additions

No worries. I myself have somehow missed your reply. I remember a notification showing up but after I opened the thread I don’t remember this two posts of yours. Most likely I got confused due to a lack of sleep.

I understand your position and for a more grounded (as opposed to more fictional) setting like what DDA seems to be turning into it is a perfectly reasonable stance.
I did have my panels damaged on a non-deathmobile type of vehicles but with sufficiently large and properly armoured ones it should stop being a problem, indeed.

In fact, I’m of a similar mindset with regards to challenges, general mood and convenience. The only difference is that with the more fantastical setting I had in mind the rules would eventually change. I expected the world to evolve to into a much more dangerous one in a finished game. This way both the energy demands and the potential threat to a solar-supplemented “survivor APC” (yes, only supplemented, I would expect the main energy source to be biodisel, steam, wind or more likely a combination thereof over the very long term) would eventually be outpaced by what the world throws at the player.