You don’t exactly start the game with a recipe for crossbow by default. Plus I don’t suggest we balance PDB to be multi-shot equivalent to crossbow — that’s what a repeating crossbow is.
My point is, it’s a logical progression from crappy to better to best. If you took out/weakened the PBD then the only really good weapon with reusable ammo would pretty much just be the reflex recurve bow.
And it would make prefect sense since that weapon needs a SEPARATE skill to use and book to craft. So, yes, if you want to be the best at reusable ammo weapons — train a different ranged skill and hope for a book instead of just getting it by default as a side bonus of training rifles and mechanics.
And let’s be honest here: if PBD had the same damage as normal crossbow it would STILL have HIGHER damage than re-curve bow and HIGHER rate of fire for the first 8 shots, so it would still be competitive with reflex recurve bow.
This is basically just a straight-up, high-end upgrade to the crossbow, which seems okay to me. It’s still going to lose hard against any comparable assault rifle or LMG, which have their own disadvantages, yes, but they’re the only other thing to balance against.
It would be an upgrade if it had JUST the higher damage or JUST the larger mag. PBD has BOTH. That’s the problem.
I also disagree that crafting skill requirements are a bad thing to balance with considering that the rapier so easily outperforms the pointy stick.
It’s has more to do with how crafting skills are actually trained in this game. You can power from lvl 4 to lvl 8 mechanics by just staying at home base for a day or two. That’s not hard at all. But that’s a different topic, tbh.
And there should still be another more modern crossbow with better stats.
THAT I actually agree with. So we get two improved auto-learn crossbows:
- one with improved damage and accuracy (something in-between normal crossbow and heavy one)
- one with improved mag size (newly balanced PBD) but same damage