Sounds to me like the main problem here is that the PBD (Ignoring the PAR because I donât use it ever) does a bit of everything too well. Seems like crossbows and bows fill the role of an early game ranged weapon since you can literally craft them with sticks and strings, while guns are all around superior at the cost of limited ammunition and noise. Bows also have awesome late game damage/ROF, but you need a lot of investment to get there.
Personally, I think the damage on the PBD is fine, but it sounds like it could use a minor nerf in the form of some noise, say 10 points? Enough to be dangerous, but not enough to make it worthless. This way it fills a slot between the silence of bows and the power of guns, since it is sort of a combination of the two.
I do want to point out that crossbows have been around for around about 2000 years, and again, can be crafted from sticks and string. The PBD is more powerful in a lot of ways, but it also uses more complicated resources and takes more skill to craft. Point being, itâs the logical upgrade from the crossbow, just like the reflex recurve bow is the logical upgrade from the self bow, and a steel rapier is the logical upgrade from a sharpened stick. Itâs also not a bad thing to upgrade from archery to rifles, since a lot of skills essentially get progressed past, like bashing weapons or submachine guns.
Some things are simply better than others, that isnât a reason to bring down the better things. However, I also think that perhaps guns should have higher damage, and perhaps add a more modern crossbow? A composite/compound crossbow made from some scrap, some pipes and such⌠Give it much higher damage without the ridiculous reload time of the giant crossbow.
(Most of this was written before kevin.granadeâs new post) Higher reload time does sound better, but it could be worth putting a strength reload thing on it since more strength is going to let you pump faster. Maybe.