Baiting Traps and Animals Consuming

We have a lot of animal interactions now, but even if an animal kills another they don’t really do anything like feeding on a corpse. I was wondering if code that would add animals feeding on appropriate foods would also allow you to bait traps and the like so that animals might be lured into them.

An method that makes them look for corpses or look for whatever type of food by material, and eat them wouldn’t be too hard to make.

How about chunks of meat and vegetables and the like also?

The problem here is performance. Item piles can have any number of items in them and scanning 1000+ items per turn would kill weaker computers.
It’s doable, but not doable simply.