No docs, this was just something I threw together to see how feasible it would be. Basically, it reads the overmap_terrain.json and constructs a palette of buildings and whatnot that can be used to draw a world map. It’s very rough around the edges, but it does work. It really needs some love to really be usable though:
[ol][li]No hardcoded configuration values[/li]
[li]Better rotation handling[/li]
[li]Better json loading system that can load from other locations, mod folders, etc[/li]
[li]System for placing entire overmap specials at once[/li]
[li]System to generate an overmap to use as a template, if desired[/li]
[li]Way to draw rivers that fills in riverbanks and whatnot automatically[/li]
[li]Way to load maps[/li]
[li]Mapwide monster group placement[/li][/ol]