Stop making stuff up.
I said it was a bad mechanic that it did not directly hurt you. With the right gear pain high has not effect. And does not get you killed. I referenced realism because Aether Veritatis brought up how pain works in the real world (thanks, I liked it, should have been more clear that I was referencing that). I only said the real world is a bad game.
And could you now stop please with the personal attacks? I know what the game is about. Come back when you have submitted code/issues, or worked on the wiki, before you say I do not understand the game.
And yeah I want to make the game harder. I dislike that there are only two fail conditions (hp of torso/head being reduced to zero), or death by food clock. And that pain is currently totally disconnected from any of these at high level end game play.
And I do not consider realism important. Never have. I think the whole discussion about ‘it should be more realistic’ is stale and the wrong one. It should be interesting, or fun, or horrible, or nintendo hard, etc. But realistic. Meh. Not a valid reason for a game mechanic. (Like I said before in the steroids topic, I know steroids do not work that way in real life, but would be an interesting addition).
"Realism should be emulated, except where it makes for bad gameplay" is a pretty good principle for a game like this.
Sounds reasonable enough.
And yeah people do not like the instant death thing. I don’t like the passing out because you are then still at the mercy of any monsters around you for which you might be invulnerable. (as high gear tends to do). At least it would drop your dodge down to zero. Or it should, no idea if there is a passing out effect now in the game. (you can be busy that I know, or asleep, but those still let you dodge).