Backpacks, duffel bags, even messenger bags - anything with a long, adjustable strap, really. The risk of damage for such an item would be fairly low… unless you fall on it, but that is already a risk that the game ignores.
“Waist” layer should probably be doable as well, actually. Power armor plus fanny pack FTW, heh.
Posting to subscribe to this. Using the ‘send me notifications for replies’ still does nothing. Is that for email? Whatever, I’m in now. Time to learn a thing or two.
There is such a trait: Alcohol Metabolism. Unsurprisingly, it is behind the subterranean (Troglobite) threshold.
The other relevant one is Subterranean Build, that makes you short and stocky.
Should be rubber boots.
But keep in mind that you also need to protect your legs. There are fisher waders for both legs and feet, then there’s full hazmat and armored hazmat. If you don’t like any of those, try to get steel+kevlar.
Environmental protection doesn’t matter, coverage does.
Should be rubber boots.
But keep in mind that you also need to protect your legs. There are fisher waders for both legs and feet, then there’s full hazmat and armored hazmat. If you don’t like any of those, try to get steel+kevlar.
Environmental protection doesn’t matter, coverage does.[/quote]
Note items should dissipate acid faster.
If you light a charcoal kiln and then never activate it will produce enough light to read forever. I found one on my first day, raided a library and two grocery stores that night and didn’t leave the basement until I had most of my skills above lv.6