[quote=“Inadequate, post:17, topic:5252”][quote=“Bonevomit, post:12, topic:5252”]I would say reduce the pain of acid rain considerably and have it injure the player, but never over something like 75% of any body parts health.
That way you still have a chance to escape and the acid rain can’t outright kill you.[/quote]
I don’t know if that’s such a good idea after all the acid rain revamps recently. Wasn’t the whole deal with remaking it to cause major pain but not straight-up injury because it was inconsistent with how it worked otherwise? I think it’d be better to add in more ways to mitigate the problem that people would come up with in real life.[/quote]
The most important thing is that Acid rain works, not that it’s realistic.
That’s not why they did the pain thing. It’s because a player could be killed in the middle of a field with no where to go.
(that actually happened to me once in the original cataclysm)
They “fixed” this to make it so you only feel pain. But it doesn’t really solve the problem because it makes you easily killed by anything. And if you’re running from high HP zombies it makes the situation very bad.
In fact the situation is worse here, because the pain shoots up so fast you don’t even have time to get rid of all of your pursuers. With the injury model your character would at least be able to kill off any enemies.
I think that my idea of a balance instead of two extremes makes the most sense as far as gameplay goes and realism goes.